Smoke Mirrors Revenue Model

A business model where the main advertised activity (like bingo) is actually just a hook to drive revenue from a secondary source (like alcohol sales). Here's how it works:

Core Concept

  • Primary activity is a "smoke and mirrors" distraction from real revenue source
  • Similar to Connor McGregor's fighting style - everything is designed to set up the left hand
  • Goal is to get people to stay longer and spend more on the secondary revenue stream

Real World Example: Bingo Loco

  • Appears to be a bingo game/event company
  • Actually an alcohol-focused entertainment business
  • Revenue details:
    • Tickets cost ~$53
    • Pre-COVID revenue ~$20M/year
    • Main profit from alcohol sales, not ticket sales

Business Model Components

  • Primary Hook:
    • Entertaining activity (bingo, shuffleboard, etc.)
    • Keeps people engaged for extended periods
    • Creates social atmosphere
  • Revenue Generation:
    • Secondary spend (usually alcohol)
    • Extended stay times increase purchases
    • High margins on drinks

Operational Strategy

  • Use off-peak nights at venues
  • Leverage existing venue infrastructure
  • Add entertainment elements:
    • Confetti showers
    • Performers
    • Music/dancing
    • Contest elements
  • Create party atmosphere while maintaining core activity

Marketing Approach

  • Promote primary activity (bingo)
  • Position as entertainment experience
  • Use social media to show high energy atmosphere
  • Focus on group participation
  • Book venues months in advance
  • Build anticipation through pre-sales

Similar Business Models

  • Museum tours (Museum Hack)
  • Scavenger hunts
  • Pool/ping pong bars
  • Activity-based entertainment venues

The key is finding activities that:

  • Keep people engaged
  • Encourage group participation
  • Create natural drinking occasions
  • Can be enhanced with entertainment elements
07:12 - 07:43
Full video: 59:53
SP

Shaan Puri

Host of MFM

Shaan Puri is the Chairman and Co-Founder of The Milk Road. He previously worked at Twitch as a Senior Director of Product, Mobile Gaming, and Emerging Markets. He also attended Duke University.

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