Web Before Mobile
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Dharmesh Shah shares his experience building Wordplay.com, a web-based word game that grew to millions of users. Through this project, he emphasizes the advantages of web-first development and shares insights about building side projects.
Key Points:
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Project Origins and Motivation:
- Built as a learning experience for both himself and his 11-year-old son
- Wanted to demonstrate practical application of programming to his son
- Created in 24 hours using Python to show rapid development possibility
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Growth and Distribution:
- Initial launch through social media (1M LinkedIn, 300K Twitter followers)
- First week: 50-100K users
- Currently:
- 45M games played
- 9.5M total users
- 2-3K concurrent users at any time
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Monetization Insights:
- Google AdSense potential: $90,000/month
- Estimated value: $2-3M (based on 5x multiple of yearly ad revenue)
- Minimal costs (just hosting)
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User Engagement Evolution:
- Initial average session time: 4 minutes
- Current average session time: 14 minutes
- Key feature additions:
- Unlimited play (vs. once per day)
- Friend challenge system
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Web-First Philosophy:
- Prefers low-friction web applications over mobile apps
- Benefits:
- Immediate deployment
- No app store approval needed
- Easier to iterate and update
- More accessible to users
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Future Considerations:
- Exploring marketing/sales edition of Wordplay
- Investigating community building opportunities
- Using project as testing ground for new technologies and concepts
05:03 - 09:12
Full video: 10:45DS
Dharmesh Shah
Co-founder and CTO of HubSpot, a leading SaaS company. Recognized as a top SaaS influencer in 2024, with expertise in AI-driven user experiences.
Committed to continuous learning and innovation in the tech industry, focusing on SaaS, AI, and martech.