Customer Acquisition Math

A discussion on how to evaluate customer acquisition costs and lifetime value, focusing on the importance of understanding unit economics in business.

Key Metrics to Track

  • Customer Acquisition Cost (CAC)

    • How much you spend to acquire each customer
    • Include all marketing and sales costs
    • Should be measured against lifetime value
  • Lifetime Value (LTV)

    • Total revenue expected from a customer
    • Must be significantly higher than CAC to build sustainable business
    • Example: If CAC is $2, customer needs to generate $4-5+ in value

Red Flags in Unit Economics

  • Businesses avoiding clear metrics discussion

    • Burying actual numbers in complex explanations
    • Using vanity metrics instead of core business metrics
    • Focusing on total numbers instead of per-customer economics
  • Poor CAC to LTV ratio

    • Spending too much to acquire customers relative to their value
    • Not having clear path to profitability per customer
    • Relying on future monetization without current proof

Success Indicators

  • Clear understanding of unit economics

    • Ability to explain customer acquisition costs simply
    • Transparent about current metrics
    • Can demonstrate profitable customer acquisition
  • Organic growth

    • Getting customers without paid advertising
    • Lower CAC through word-of-mouth or viral growth
    • Natural product adoption without heavy marketing spend

Important Considerations

  • Market conditions affect CAC

    • Different industries have different acceptable CAC levels
    • Market competition can drive up acquisition costs
    • Need to adjust strategy based on market dynamics
  • Revenue model impacts

    • Subscription vs one-time purchase affects lifetime value
    • Different monetization strategies require different CAC tolerances
    • Need to align acquisition strategy with business model
SP

Shaan Puri

Host of MFM

Shaan Puri is the Chairman and Co-Founder of The Milk Road. He previously worked at Twitch as a Senior Director of Product, Mobile Gaming, and Emerging Markets. He also attended Duke University.

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