Cold Start User Acquisition
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A breakdown of how Dharmesh Shah grew Wordplay.com from zero to millions of users by leveraging existing platforms and viral mechanics.
Initial User Acquisition Strategy
- Leveraged existing social media following
- 1 million LinkedIn followers
- 300,000 Twitter followers
- Used multiple distribution channels
- Personal blog
- Email list
- Social media posts
- First week results: 50,000-100,000 users
Viral Growth Mechanics
- Added key features missing from original Wordle
- Unlimited play (vs. once per day)
- Challenge friends feature
- Share links to specific games
- Invite others to beat your score
- Easy sharing to WhatsApp groups and social platforms
Growth Metrics & Monetization
- Current stats
- 45 million games played
- 9.5 million total users
- 2-3,000 concurrent players at any time
- Average session time increased from 4 to 14 minutes
- Monetization potential
- $90,000/month through Google AdSense
- Estimated value: $2-3 million (5x yearly revenue)
- Main costs: Just hosting and time
Key Learning
- Cold start is the hardest part
- Focus on getting first 100-1,000 users
- Use existing platforms/audience
- Track key metrics
- User retention
- Time spent
- Share button usage
- Enable viral loops
- Make sharing easy
- Create competition mechanics
- Allow for group engagement
07:34 - 08:04
Full video: 10:45DS
Dharmesh Shah
Co-founder and CTO of HubSpot, a leading SaaS company. Recognized as a top SaaS influencer in 2024, with expertise in AI-driven user experiences.
Committed to continuous learning and innovation in the tech industry, focusing on SaaS, AI, and martech.