Zynga's PM On-Call System
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Zynga's data-driven approach to product management was a key part of their success in the social gaming space. Their PM on call system represents an advanced approach to metrics monitoring and analysis.
Zynga's PM On Call System
- Every game had a designated PM on call
- PMs would send daily analysis of what changed day over day
- When metrics dropped, they would segment the data to identify the cause
- Example: "50% drop in Mexico for Farmville" would be investigated and explained
- This level of data monitoring was unprecedented - "never seen this done in any other organization"
Data-Driven Culture at Zynga
- Extremely metrics-focused organization
- Hired former investment bankers as product managers because of their analytical skills
- PMs would run numerous tests simultaneously with real-time metrics tracking
- Sophisticated segmentation allowed for pinpointing exact causes of metric changes
- Even small bugs or typos in drop rates could significantly impact sharing and engagement
Impact of Data Analysis
- Small details added together made significant differences
- Example: "Crew" mechanic invention required 20 unique people to help unlock features
- This increased distribution by forcing players to engage with more users
- Resulted in large boost in DAUs (Daily Active Users)
- Ability to identify anomalies quickly (like a typo bug affecting treasure drop rates)
- Constant testing and optimization created a competitive advantage
Data vs. Creativity Balance
- Data-driven approach worked well in Facebook platform environment
- This approach didn't translate as effectively to mobile gaming
- Mobile gaming required more creativity and innovation
- Environment dictates approach: "If it's a data friendly environment like Facebook, then data is all that matters"
- When distribution is difficult, creativity and brand become more important