Zynga's PM On-Call System

Zynga's data-driven approach to product management was a key part of their success in the social gaming space. Their PM on call system represents an advanced approach to metrics monitoring and analysis.

Zynga's PM On Call System

  • Every game had a designated PM on call
  • PMs would send daily analysis of what changed day over day
  • When metrics dropped, they would segment the data to identify the cause
  • Example: "50% drop in Mexico for Farmville" would be investigated and explained
  • This level of data monitoring was unprecedented - "never seen this done in any other organization"

Data-Driven Culture at Zynga

  • Extremely metrics-focused organization
  • Hired former investment bankers as product managers because of their analytical skills
  • PMs would run numerous tests simultaneously with real-time metrics tracking
  • Sophisticated segmentation allowed for pinpointing exact causes of metric changes
  • Even small bugs or typos in drop rates could significantly impact sharing and engagement

Impact of Data Analysis

  • Small details added together made significant differences
  • Example: "Crew" mechanic invention required 20 unique people to help unlock features
    • This increased distribution by forcing players to engage with more users
    • Resulted in large boost in DAUs (Daily Active Users)
  • Ability to identify anomalies quickly (like a typo bug affecting treasure drop rates)
  • Constant testing and optimization created a competitive advantage

Data vs. Creativity Balance

  • Data-driven approach worked well in Facebook platform environment
  • This approach didn't translate as effectively to mobile gaming
  • Mobile gaming required more creativity and innovation
  • Environment dictates approach: "If it's a data friendly environment like Facebook, then data is all that matters"
  • When distribution is difficult, creativity and brand become more important