Data vs. Creativity Balance

Siqi Chen shares insights about the balance between data-driven approaches and creativity in business, particularly in gaming. He draws from his experience at Zynga, where data analytics were paramount, but acknowledges that different environments require different approaches.

  • At Zynga, data analytics were extremely sophisticated:

    • They had "PM on call" who would daily analyze day-over-day changes
    • They would segment data to identify anomalies (e.g., "50% drop in Mexico for Farmville")
    • They could pinpoint specific issues like "a typo bug in the drop rate of this particular treasure"
  • The environment determines whether data or creativity matters more:

    • "If it's a data friendly environment like Facebook... then data is all that matters"
    • "Facebook platform is where virality lets you grow from zero to a billion"
    • This approach "didn't translate to the mobile industry"
    • "Mobile was less about virality, it was just difficult to do distribution"
  • When distribution is challenging, creativity becomes more important:

    • "If it's hard to get early distribution then scale makes data more important"
    • "If it's quite difficult to get early distribution then you want to be creative and innovative"
    • "Supercell had such a creative advantage because they actually built very fun new games"
  • Game mechanics at Zynga were highly optimized:

    • They invented the "crew" mechanic where players needed 20 unique people to help unlock features
    • This increased distribution by forcing players to engage with more people
    • "It's rarely something like huge but it's all of the details added together that makes the difference"
  • The culture was intense and metrics-focused:

    • "We were working like eighty ninety a hundred hours a week at zynga and that was kinda the norm"
    • They had sophisticated real-time metrics tracking systems
    • Even small changes were analyzed for their impact on key metrics