Data vs. Creativity Balance
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Siqi Chen shares insights about the balance between data-driven approaches and creativity in business, particularly in gaming. He draws from his experience at Zynga, where data analytics were paramount, but acknowledges that different environments require different approaches.
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At Zynga, data analytics were extremely sophisticated:
- They had "PM on call" who would daily analyze day-over-day changes
- They would segment data to identify anomalies (e.g., "50% drop in Mexico for Farmville")
- They could pinpoint specific issues like "a typo bug in the drop rate of this particular treasure"
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The environment determines whether data or creativity matters more:
- "If it's a data friendly environment like Facebook... then data is all that matters"
- "Facebook platform is where virality lets you grow from zero to a billion"
- This approach "didn't translate to the mobile industry"
- "Mobile was less about virality, it was just difficult to do distribution"
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When distribution is challenging, creativity becomes more important:
- "If it's hard to get early distribution then scale makes data more important"
- "If it's quite difficult to get early distribution then you want to be creative and innovative"
- "Supercell had such a creative advantage because they actually built very fun new games"
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Game mechanics at Zynga were highly optimized:
- They invented the "crew" mechanic where players needed 20 unique people to help unlock features
- This increased distribution by forcing players to engage with more people
- "It's rarely something like huge but it's all of the details added together that makes the difference"
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The culture was intense and metrics-focused:
- "We were working like eighty ninety a hundred hours a week at zynga and that was kinda the norm"
- They had sophisticated real-time metrics tracking systems
- Even small changes were analyzed for their impact on key metrics